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A Learning Curve of Ice
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OnLive
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Hardcore v. Casual
  By Nick 03 Apr 2009
Linearity?
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Why Being Evil Is So Good
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Respect the Carrier
  By Nick 31 Mar 2009
Managing Editors Blog Issue #4
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Respect the Carrier
By Nick 31 Mar 2009

I knew it was coming. What I didn't know was how devastating it would be. I thought I was prepared. Two Marza Dreadnoughts and one in hopper. Those are the biggest ships in the fleet, and designed for planet bombardment, but they'd serve. A few dozen various ships pulled in from the farthest reaches of my sinful empire. I only had a handful of anti-fighter frigates, however, which would ultimately lead to my downfall. So there I was finishing the last touches of placement of ships and missile towers.

"Incoming Enemy Fleet Detected"

Yep. A sluggish line of purple icons began to make its way towards my planet. As the first ships entered the system, the line was still moving, connected to the other planet. By now my ships were all firing, and I directed my two Marza Dreadnoughts to fire at the supporting capital ship that arrived. And the line was still coming.

A few seconds later, it stopped. Eighty-seven Percheron Light Carriers. My jaw dropped in a mixture of awe and horror. Seconds later, all of them deployed their fighter and bomber squads. A total of about 160 little buggers swarmed my dreadnoughts. In less than thirty seconds, I got a soothing voice message saying: "Your capitol ship has been destroyed."

About this time my other dreadnought had finished constructing, and was moving towards the battle. I hastily targeted the carriers, and they began to drop. But, obviously, there were way too many. Siege frigates had already begun to bombard my planet, and my shipyards were all but destroyed.

Nearly a minute later, my second dreadnought had been torn to pieces. Stunned, I ordered a retreat. My dreadnought, being about five times as slower as a swarming mass of bombers and fighters, was eventually destroyed. I gave up the system with about four surviving ships.

Of course, there was no way to recover. Once I had pulled back, I tried to frantically build up a fleet of antifighter frigates. But it was no use.

"Incoming Enemy Fleet Detected"

 


 

So now I learned that there was power in numbers. Especially if those numbers are designed to take out the big boys. Sins of a Solar Empire favors, in my opinion, a more aggressive play style. Someone who rushes in the first few minutes to take out the undefended enemy. Personally, I play it nice and slow. I'll build up resources, research, and slowly have a considerable army or fleet. Then when I'm just about done, I'll swoop in and hammer anyone in my path.

Sins forces you to expand, and eventually attack nearby solar systems. With limited amount of research structures being able to be built, if you don't expand, you'll suffer with outdated technologies. But I think I'm getting the hang of it. Whenever I'm in the mood, I'll hop on and play a multiplayer.

If you want to join me or try and utterly defeat me, leaving me sniffling and caring for my last colony ship, send me a message and I'll play a little. Though I'd prefer the former, the latter must be much more fun and satisfying.

 

-Nick



Screenshots by Nick

Black Prophecy, A cockpit shot from the Genide perspective. / By NickBlack Prophecy, A cockpit shot from the Human perspective. / By NickBlack Prophecy, A cockpit shot from the Tyi perspective. / By NickKotOR, Mwahahahah! / By NickKnights of the Old Repulic, My super evil guy in Knights of the Old Republic.  / By Nick

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